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View Poll Results: For those that feel the need to petition for everything.
Yes, remove Loot Scaling. (Or /signed) 566 68.19%
No, it's fine as it is. (Or /notsigned) 106 12.77%
I have a slightly different view that I have expressed below in an elaborate manner. 8 0.96%
Cake is ****ing delicious. 150 18.07%
Voters: 830. This poll is closed

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Old Mar 19, 2008, 06:44 PM // 18:44   #141
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For some reason I just don't think loot scaling was actually introduced to stop the gold sellers because ... IT DIDN'T WORK and had no chance of working. I am all for removing because it helps the casual player.

/signed
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Old Mar 19, 2008, 06:46 PM // 18:46   #142
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/signed

Removal of lootscaling would actually bring me back to playing again.
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Old Mar 19, 2008, 06:51 PM // 18:51   #143
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Quote:
Originally Posted by Operative 14
Should it be? Yes.

Will it be? No.
You don't know (well, unless you're working at Anet and quite high in the hierarchy ). There's at the moment a big support for it, and I believe that if it continues this way, they can't simply ignore it. They may well issue a statement saying that such a change is impractical as it would require rebalancing too many things (if you know mathematics or economics, you know how simple little changes can have drastic effects).

It's not technically difficult to do, but as a few mentioned here, it'd be better to have some clues about the consequences of such a major change. I'm in favor of it atm, but some arguments on the other side are quite valid tbh. It's difficult to sort the "personal" from the "collective" dimension of this topic.
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Old Mar 19, 2008, 06:53 PM // 18:53   #144
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/signed, after the RTM Trades are gone, all anet has left are the botters.
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Old Mar 19, 2008, 07:09 PM // 19:09   #145
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[QUOTE]
Quote:
Originally Posted by Fril Estelin
You don't know (well, unless you're working at Anet and quite high in the hierarchy ). There's at the moment a big support for it, and I believe that if it continues this way, they can't simply ignore it.
completely wrong.

there is a bit of whining from a insignificant high end splinter group that is a tiny fraction of ONE percent of the playerbase which does not even know this is going on because they are the mainstay casual players and are playing for fun not epeen.

where do you get the figures for your BIG SUPPORT?

linlie please or so you have access to ANET logs?
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Old Mar 19, 2008, 07:09 PM // 19:09   #146
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ok guys another point [i think it was already posted but whatever].
When my friend got an ele sword on the 3rd day of nightfall it costed then like 100k+150e, look at it now its not more then 15k [max u can get for it] becasue of loot scalling the golds drops more then the white/cash/blue items. I think that removing LS well get the rare items to be expensive and the will cost the hourless grinding.
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Old Mar 19, 2008, 07:11 PM // 19:11   #147
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Quote:
Originally Posted by Loviatar

completely wrong.

there is a bit of whining from a insignificant high end splinter group that is a tiny fraction of ONE percent of the playerbase which does not even know this is going on because they are the mainstay casual players and are playing for fun not epeen.

where do you get the figures for your BIG SUPPORT?

linlie please or so you have access to ANET logs?
If they play for fun isn't it logical they want loot scaling to be removed so that they get many drops?
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Old Mar 19, 2008, 07:12 PM // 19:12   #148
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Loot scaling HELPS the casual player by making the gold they have more valuable. The casual player is the guy in the party of eight doing quests and missions and the like... he has NOT had any negative impact on his drops what-so-ever. So for him, gold income has been consistent. The only ones affected are the ones that farm solo or in small groups, and these people are far from casual.

When the casual players income is constant but prices come down, this benefits him and the community as a whole.
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Old Mar 19, 2008, 07:12 PM // 19:12   #149
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Quote:
Originally Posted by the Puppeteer
will anet even consider removing the loot scale?
No chance.

Anet has always said stuff costs too much, and they blame it on too much money in players hands, due in large part to bots/gold sellers/etc. They're not going to ban these people and then let players get back to farming, thus keeping just as much gold in the economy.

Yes, you read that right, Anet feels stuff is priced too high. The way the economy is going, people will soon be able to come out of pre and buy tormented weaps without going anywhere near their Xunlai agent. [sarcasm]Ya, stuff is priced too high[/sarcasm] No chance loot scaling is going away, if anything, it's going to get tighter.

and I agree with a couple previous posters, after farming clovers this past weekend, I think some form of farming code is still in there.
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Old Mar 19, 2008, 07:13 PM // 19:13   #150
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/signed on the condition these steps actually work, remove all anti-farm code.

Trying to to unlock all the prestige armor for my ele in HoM is rather costly.
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Old Mar 19, 2008, 07:14 PM // 19:14   #151
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Quote:
Originally Posted by Dark Kal
Lootscaling should be removed, period!

But they'll never do it, corporate greed > costumers.
How in the fu*k is that corporate greed? What gain does Anet have with lootscaling? They get more drops?

These people are the ones to blame for the title-whoring and the rep-grinding that drove so many people away from GW. And please, don't tell me "grinding for money is different" because it isn't. LS allowed groups to want to run elite areas because it is more profitable than just farming griffons/trolls all day long. LS only destroyed the game for people that sat and grinded away their souls to get money (and bots, to an extent). It is impossible to say that doing the troll run 20+ times a day is fun, or at least more fun than the thrill of pwning Urgoz/DoA/Whatever. These guys are the reason why GWEN is half-grindfest and how it made complete dicks out of anyone who thought the amount of titles they had added inches to their epeen.

/not-f'ing-signed
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Old Mar 19, 2008, 07:14 PM // 19:14   #152
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Quote:
Originally Posted by MSecorsky
Loot scaling HELPS the casual player by making the gold they have more valuable. The casual player is the guy in the party of eight doing quests and missions and the like... he has NOT had any negative impact on his drops what-so-ever. So for him, gold income has been consistent. The only ones affected are the ones that farm solo or in small groups, and these people are far from casual.

When the casual players income is constant but prices come down, this benefits him and the community as a whole.
Who plays more, casual players or high end players?
And casual players don't even care about trading or about skins, they would be way better off if they could afford some skills from the skill trainer.
And tbh if there are high end items it only gives those casual players a motivation to play more!
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Old Mar 19, 2008, 07:16 PM // 19:16   #153
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Casual players play more by volume alone.

High end players don't play the same way casual players play either.
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Old Mar 19, 2008, 07:16 PM // 19:16   #154
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/signed

1) ANet claimed this "helped the economy" when they added it. Ectos were 12k back in Prophecies, now they are down to 4-5.5k.

2) I STILL see now way this makes it easier for poor people to obtain drops just by playing. GW never has and never will be able to pay for someone's 15k armor that way unless you are uber lucky.

3) Cmon ANet, you know that GW is going down the tubes, this would be a good first step to redemption.
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Old Mar 19, 2008, 07:16 PM // 19:16   #155
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Quote:
Originally Posted by Loviatar
completely wrong.
Or in less dickish terms, "I disagree". Can you at least start your posts in a humane manner?

Quote:
Originally Posted by Loviatar
there is a bit of whining from a insignificant high end splinter group that is a tiny fraction of ONE percent of the playerbase which does not even know this is going on because they are the mainstay casual players and are playing for fun not epeen.
What makes you think that all these posters are "high-end" players, and why do you classify their "support" towards it as whining? I also find it interesting that you're claiming Fril pulled figures out of the air when you do the same thing (i.e. we have no idea how much of the playerbase is reading this).

That said, if the "casual mainstay" wouldn't even know this is going on, what would be the harm in changing it?
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Old Mar 19, 2008, 07:16 PM // 19:16   #156
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Quote:
Originally Posted by pablo24
Who plays more, casual players or high end players?
And casual players don't even care about trading or about skins, they would be way better off if they could afford some skills from the skill trainer.
Casual players, being the majority, collectively play more. As far as affording skills, there's no change regarding that because their gold intake is the same. Loot-scaling does NOT affect full parties. Casual players will be found in full parties, not out 55ing somewhere.
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Old Mar 19, 2008, 07:18 PM // 19:18   #157
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Casual players farm too...
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Old Mar 19, 2008, 07:19 PM // 19:19   #158
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Quote:
Originally Posted by Bryant Again
What makes you think that all these posters are "high-end" players, and why do you classify their "support" towards it as whining?
Probably because the vast majority of people whining are doing so about drops that aren't affected in full parties. If you're out there farming solo, you're in the "high-end" of the swimming pool.
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Old Mar 19, 2008, 07:19 PM // 19:19   #159
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Quote:
Originally Posted by pablo24
Casual players farm too...
Not necessarily, and certainly not as hardcore as the High End PvEr's do.
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Old Mar 19, 2008, 07:20 PM // 19:20   #160
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Quote:
Originally Posted by Loviatar
where do you get the figures for your BIG SUPPORT?
Hay, calm down and dismount from your war horse, I typed faster than I thought (well, sort of ) and wasn't planning to put my arguments in front of others'.

I meant, ON THIS THREAD. Yeah, of course, it's a tiny thing in the vast see of the GW population. But so were the GWG threads complaning about bots, before LS.
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